Variable::Magic - Associate user-defined magic to variables from Perl.

  1. VERSION
  2. SYNOPSIS
  3. DESCRIPTION
  4. FUNCTIONS
    1. wizard
    2. cast
    3. getdata
    4. dispell
  5. CONSTANTS
    1. MGf_COPY
    2. MGf_DUP
    3. MGf_LOCAL
    4. VMG_UVAR
    5. VMG_COMPAT_SCALAR_LENGTH_NOLEN
    6. VMG_COMPAT_SCALAR_NOLEN
    7. VMG_COMPAT_ARRAY_PUSH_NOLEN
    8. VMG_COMPAT_ARRAY_PUSH_NOLEN_VOID
    9. VMG_COMPAT_ARRAY_UNSHIFT_NOLEN_VOID
    10. VMG_COMPAT_ARRAY_UNDEF_CLEAR
    11. VMG_COMPAT_HASH_DELETE_NOUVAR_VOID
    12. VMG_COMPAT_CODE_COPY_CLONE
    13. VMG_COMPAT_GLOB_GET
    14. VMG_PERL_PATCHLEVEL
    15. VMG_THREADSAFE
    16. VMG_FORKSAFE
    17. VMG_OP_INFO_NAME
    18. VMG_OP_INFO_OBJECT
  6. COOKBOOK
    1. Associate an object to any perl variable
    2. Recursively cast magic on datastructures
    3. Delayed magic actions
  7. PERL MAGIC HISTORY
  8. EXPORT
  9. CAVEATS
  10. DEPENDENCIES
  11. SEE ALSO
  12. AUTHOR
  13. BUGS
  14. SUPPORT
  15. COPYRIGHT & LICENSE

VERSION

Version 0.63

SYNOPSIS

use Variable::Magic qw<wizard cast VMG_OP_INFO_NAME>;

{ # A variable tracer
 my $wiz = wizard(
  set  => sub { print "now set to ${$_[0]}!\n" },
  free => sub { print "destroyed!\n" },
 );

 my $a = 1;
 cast $a, $wiz;
 $a = 2;        # "now set to 2!"
}               # "destroyed!"

{ # A hash with a default value
 my $wiz = wizard(
  data     => sub { $_[1] },
  fetch    => sub { $_[2] = $_[1] unless exists $_[0]->{$_[2]}; () },
  store    => sub { print "key $_[2] stored in $_[-1]\n" },
  copy_key => 1,
  op_info  => VMG_OP_INFO_NAME,
 );

 my %h = (_default => 0, apple => 2);
 cast %h, $wiz, '_default';
 print $h{banana}, "\n"; # "0" (there is no 'banana' key in %h)
 $h{pear} = 1;           # "key pear stored in helem"
}

DESCRIPTION

Magic is Perl's way of enhancing variables. This mechanism lets the user add extra data to any variable and hook syntactical operations (such as access, assignment or destruction) that can be applied to it. With this module, you can add your own magic to any variable without having to write a single line of XS.

You'll realize that these magic variables look a lot like tied variables. It is not surprising, as tied variables are implemented as a special kind of magic, just like any 'irregular' Perl variable : scalars like $!, $( or $^W, the %ENV and %SIG hashes, the @ISA array, vec() and substr() lvalues, threads::shared variables... They all share the same underlying C API, and this module gives you direct access to it.

Still, the magic made available by this module differs from tieing and overloading in several ways :

The operations that can be overloaded are :

The following actions only apply to hashes and are available if and only if "VMG_UVAR" is true. They are referred to as uvar magics.

You can refer to the tests to have more insight of where the different magics are invoked.

FUNCTIONS

wizard

wizard(
 data     => sub { ... },
 get      => sub { my ($ref, $data [, $op]) = @_; ... },
 set      => sub { my ($ref, $data [, $op]) = @_; ... },
 len      => sub {
  my ($ref, $data, $len [, $op]) = @_; ... ; return $newlen
 },
 clear    => sub { my ($ref, $data [, $op]) = @_; ... },
 free     => sub { my ($ref, $data [, $op]) = @_, ... },
 copy     => sub { my ($ref, $data, $key, $elt [, $op]) = @_; ... },
 local    => sub { my ($ref, $data [, $op]) = @_; ... },
 fetch    => sub { my ($ref, $data, $key [, $op]) = @_; ... },
 store    => sub { my ($ref, $data, $key [, $op]) = @_; ... },
 exists   => sub { my ($ref, $data, $key [, $op]) = @_; ... },
 delete   => sub { my ($ref, $data, $key [, $op]) = @_; ... },
 copy_key => $bool,
 op_info  => [ 0 | VMG_OP_INFO_NAME | VMG_OP_INFO_OBJECT ],
)

This function creates a 'wizard', an opaque object that holds the magic information. It takes a list of keys / values as argument, whose keys can be :

Each callback can be specified as :

Note that free magic is never called during global destruction, as there is no way to ensure that the wizard object and the callback were not destroyed before the variable.

Here is a simple usage example :

# A simple scalar tracer
my $wiz = wizard(
 get  => sub { print STDERR "got ${$_[0]}\n" },
 set  => sub { print STDERR "set to ${$_[0]}\n" },
 free => sub { print STDERR "${$_[0]} was deleted\n" },
);

cast

cast [$@%&*]var, $wiz, @args

This function associates $wiz magic to the supplied variable, without overwriting any other kind of magic. It returns true on success or when $wiz magic is already attached, and croaks on error. When $wiz provides a data constructor, it is called just before magic is cast onto the variable, and it receives a reference to the target variable in $_[0] and the content of @args in @_[1 .. @args]. Otherwise, @args is ignored.

# Casts $wiz onto $x, passing (\$x, '1') to the data constructor.
my $x;
cast $x, $wiz, 1;

The var argument can be an array or hash value. Magic for these scalars behaves like for any other, except that it is dispelled when the entry is deleted from the container. For example, if you want to call POSIX::tzset each time the 'TZ' environment variable is changed in %ENV, you can use :

use POSIX;
cast $ENV{TZ}, wizard set => sub { POSIX::tzset(); () };

If you want to handle the possible deletion of the 'TZ' entry, you must also specify store magic.

getdata

getdata [$@%&*]var, $wiz

This accessor fetches the private data associated with the magic $wiz in the variable. It croaks when $wiz does not represent a valid magic object, and returns an empty list if no such magic is attached to the variable or when the wizard has no data constructor.

# Get the data attached to $wiz in $x, or undef if $wiz
# did not attach any.
my $data = getdata $x, $wiz;

dispell

dispell [$@%&*]variable, $wiz

The exact opposite of "cast" : it dissociates $wiz magic from the variable. This function returns true on success, 0 when no magic represented by $wiz could be found in the variable, and croaks if the supplied wizard is invalid.

# Dispell now.
die 'no such magic in $x' unless dispell $x, $wiz;

CONSTANTS

MGf_COPY

Evaluates to true if and only if the copy magic is available. This is the case for perl 5.7.3 and greater, which is ensured by the requirements of this module.

MGf_DUP

Evaluates to true if and only if the dup magic is available. This is the case for perl 5.7.3 and greater, which is ensured by the requirements of this module.

MGf_LOCAL

Evaluates to true if and only if the local magic is available. This is the case for perl 5.9.3 and greater.

VMG_UVAR

When this constant is true, you can use the fetch, store, exists and delete magics on hashes. Initial "VMG_UVAR" capability was introduced in perl 5.9.5, with a fully functional implementation shipped with perl 5.10.0.

VMG_COMPAT_SCALAR_LENGTH_NOLEN

True for perls that don't call len magic when taking the length of a magical scalar.

VMG_COMPAT_SCALAR_NOLEN

True for perls that don't call len magic on scalars. Implies "VMG_COMPAT_SCALAR_LENGTH_NOLEN".

VMG_COMPAT_ARRAY_PUSH_NOLEN

True for perls that don't call len magic when you push an element in a magical array. Starting from perl 5.11.0, this only refers to pushes in non-void context and hence is false.

VMG_COMPAT_ARRAY_PUSH_NOLEN_VOID

True for perls that don't call len magic when you push in void context an element in a magical array.

VMG_COMPAT_ARRAY_UNSHIFT_NOLEN_VOID

True for perls that don't call len magic when you unshift in void context an element in a magical array.

VMG_COMPAT_ARRAY_UNDEF_CLEAR

True for perls that call clear magic when undefining magical arrays.

VMG_COMPAT_HASH_DELETE_NOUVAR_VOID

True for perls that don't call delete magic when you delete an element from a hash in void context.

VMG_COMPAT_CODE_COPY_CLONE

True for perls that call copy magic when a magical closure prototype is cloned.

VMG_COMPAT_GLOB_GET

True for perls that call get magic for operations on globs.

VMG_PERL_PATCHLEVEL

The perl patchlevel this module was built with, or 0 for non-debugging perls.

VMG_THREADSAFE

True if and only if this module could have been built with thread-safety features enabled.

VMG_FORKSAFE

True if and only if this module could have been built with fork-safety features enabled. This is always true except on Windows where it is false for perl 5.10.0 and below.

VMG_OP_INFO_NAME

Value to pass with op_info to get the current op name in the magic callbacks.

VMG_OP_INFO_OBJECT

Value to pass with op_info to get a B::OP object representing the current op in the magic callbacks.

COOKBOOK

Associate an object to any perl variable

This technique can be useful for passing user data through limited APIs. It is similar to using inside-out objects, but without the drawback of having to implement a complex destructor.

{
 package Magical::UserData;

 use Variable::Magic qw<wizard cast getdata>;

 my $wiz = wizard data => sub { \$_[1] };

 sub ud (\[$@%*&]) : lvalue {
  my ($var) = @_;
  my $data = &getdata($var, $wiz);
  unless (defined $data) {
   $data = \(my $slot);
   &cast($var, $wiz, $slot)
             or die "Couldn't cast UserData magic onto the variable";
  }
  $$data;
 }
}

{
 BEGIN { *ud = \&Magical::UserData::ud }

 my $cb;
 $cb = sub { print 'Hello, ', ud(&$cb), "!\n" };

 ud(&$cb) = 'world';
 $cb->(); # Hello, world!
}

Recursively cast magic on datastructures

cast can be called from any magical callback, and in particular from data. This allows you to recursively cast magic on datastructures :

my $wiz;
$wiz = wizard data => sub {
 my ($var, $depth) = @_;
 $depth ||= 0;
 my $r = ref $var;
 if ($r eq 'ARRAY') {
  &cast((ref() ? $_ : \$_), $wiz, $depth + 1) for @$var;
 } elsif ($r eq 'HASH') {
  &cast((ref() ? $_ : \$_), $wiz, $depth + 1) for values %$var;
 }
 return $depth;
},
free => sub {
 my ($var, $depth) = @_;
 my $r = ref $var;
 print "free $r at depth $depth\n";
 ();
};

{
 my %h = (
  a => [ 1, 2 ],
  b => { c => 3 }
 );
 cast %h, $wiz;
}

When %h goes out of scope, this prints something among the lines of :

free HASH at depth 0
free HASH at depth 1
free SCALAR at depth 2
free ARRAY at depth 1
free SCALAR at depth 3
free SCALAR at depth 3

Of course, this example does nothing with the values that are added after the cast.

Delayed magic actions

Starting with Variable::Magic 0.58, the return value of the magic callbacks can be used to delay the action until after the original action takes place :

my $delayed;
my $delayed_aux = wizard(
 data => sub { $_[1] },
 free => sub {
  my ($target) = $_[1];
  my $target_data = &getdata($target, $delayed);
  local $target_data->{guard} = 1;
  if (ref $target eq 'SCALAR') {
   my $orig = $$target;
   $$target = $target_data->{mangler}->($orig);
  }
  return;
 },
);
$delayed = wizard(
 data => sub {
  return +{ guard => 0, mangler => $_[1] };
 },
 set  => sub {
  return if $_[1]->{guard};
  my $token;
  cast $token, $delayed_aux, $_[0];
  return \$token;
 },
);
my $x = 1;
cast $x, $delayed => sub { $_[0] * 2 };
$x = 2;
# $x is now 4
# But note that the delayed action only takes place at the end of the
# current statement :
my @y = ($x = 5, $x);
# $x is now 10, but @y is (5, 5)

PERL MAGIC HISTORY

The places where magic is invoked have changed a bit through perl history. Here is a little list of the most recent ones.

EXPORT

The functions "wizard", "cast", "getdata" and "dispell" are only exported on request. All of them are exported by the tags ':funcs' and ':all'.

All the constants are also only exported on request, either individually or by the tags ':consts' and ':all'.

CAVEATS

In order to hook hash operations with magic, you need at least perl 5.10.0 (see "VMG_UVAR").

If you want to store a magic object in the private data slot, you will not be able to recover the magic with "getdata", since magic is not copied by assignment. You can work around this gotcha by storing a reference to the magic object instead.

If you define a wizard with free magic and cast it on itself, it results in a memory cycle, so this destructor will not be called when the wizard is freed.

DEPENDENCIES

perl 5.8.

A C compiler. This module may happen to build with a C++ compiler as well, but don't rely on it, as no guarantee is made in this regard.

Carp (core since perl 5), XSLoader (since 5.6.0).

SEE ALSO

perlguts and perlapi for internal information about magic.

perltie and overload for other ways of enhancing objects.

AUTHOR

Vincent Pit <vpit at cpan.org>.

You can contact me by mail or on irc.perl.org (vincent).

BUGS

Please report any bugs or feature requests to bug-variable-magic at rt.cpan.org, or through the web interface at http://rt.cpan.org/NoAuth/ReportBug.html?Queue=Variable-Magic. I will be notified, and then you'll automatically be notified of progress on your bug as I make changes.

SUPPORT

You can find documentation for this module with the perldoc command.

perldoc Variable::Magic

Copyright 2007,2008,2009,2010,2011,2012,2013,2014,2015,2016,2017,2022 Vincent Pit, all rights reserved.

This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.